In the orginal design there are some hedges surrounding each level of Cenotaph. Firstly, I made the hedges in 3Ds Max, however it cannot be imported into Crysis because of too many vertices. So I used the tree in GeomEntities in Crysis Editor, clone and rotate each of them to make them fit the edge of the slabs. And I also double the layer for each hedge, in order to create a rich density for the hedges to match with the original design.
ps. The reason that I didn't use the trees in vegetation is, because the trees in vegetation category are only allow to place on the ground,which cannot fulfill our needs.
Hedges in 3Ds Max
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The material of the hedges lost after imported to Crysis from 3Ds Max
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In Crysis Editor, the Geom Entities Under thr roller bar
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Snap shot of how I clone and rotate the hedges in Crysis
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The top view of Cenotaph after applying the hedges
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