Wednesday, April 1, 2009

Tech test - Lighting within Crysis

Lighting is one of the main features of our selected unbuilt Architecture.

So I did a quick test for the lighting in crysis.

1. turn the Time of day to NIGHT.
simply choose Terrain > Time of Day, and upload a suitable default setting from library.

2. In the RollUp bar, under 'Objects' choose "entity",
find and expand the 'Light' folder from the browser.

Indirect light
- radius - 100

I chose red to be the diffuse color,
because it would be easy to reckon the result.

Here are some images of the result.



Light within the model



Light at outdoor - interior perspective within the sphere









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